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#include <Face.h>
Collaboration diagram for dolfin::Face:
Public Member Functions | |
Face () | |
Create an empty face. | |
~Face () | |
Destructor. | |
void | clear () |
Clear face data. | |
int | id () const |
Return id of face. | |
unsigned int | noEdges () const |
Return number of edges. | |
unsigned int | noCellNeighbors () const |
Return number of cell neighbors. | |
Edge & | edge (int i) const |
Return edge number i. | |
Cell & | cell (int i) const |
Return cell neighbor number i. | |
bool | equals (const Edge &e0, const Edge &e1, const Edge &e2) const |
Check if face consists of the given edges. | |
bool | equals (const Edge &e0, const Edge &e1) const |
Check if face consists of the given edges. | |
Friends | |
class | MeshData |
Friends. | |
class | MeshInit |
class | EdgeIterator::FaceEdgeIterator |
LogStream & | operator<< (LogStream &stream, const Face &face) |
Display condensed face data. |
A triangle has no faces. A face has three edges for a tetrahedron.
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Create an empty face.
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Destructor.
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Return cell neighbor number i.
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Clear face data.
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Return edge number i.
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Check if face consists of the given edges.
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Check if face consists of the given edges.
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Return id of face.
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Return number of cell neighbors.
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Return number of edges.
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Friends.
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Display condensed face data.
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Documentation automatically generated with Doxygen on 10 Sep 2004.