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#include <MeshHierarchy.h>
Collaboration diagram for dolfin::MeshHierarchy:
Public Member Functions | |
MeshHierarchy () | |
Create empty mesh hierarchy. | |
MeshHierarchy (Mesh &mesh) | |
Create a mesh hierarchy from a given mesh. | |
~MeshHierarchy () | |
Destructor. | |
void | init (Mesh &mesh) |
Compute mesh hierarchy from a given mesh. | |
void | clear () |
Clear mesh hierarchy. | |
void | add (Mesh &mesh) |
Add a mesh to the mesh hierarchy. | |
Mesh & | operator() (int level) const |
Return mesh at given level. | |
Mesh & | coarse () const |
Return coarsest mesh (level 0). | |
Mesh & | fine () const |
Return finest mesh (highest level). | |
int | size () const |
Return number of levels. | |
bool | empty () const |
Check if mesh hierarchy is empty. | |
Friends | |
class | MeshIterator |
Friends. |
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Create empty mesh hierarchy.
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Create a mesh hierarchy from a given mesh.
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Destructor.
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Add a mesh to the mesh hierarchy.
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Clear mesh hierarchy.
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Return coarsest mesh (level 0).
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Check if mesh hierarchy is empty.
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Return finest mesh (highest level).
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Compute mesh hierarchy from a given mesh.
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Return mesh at given level.
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Return number of levels.
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Friends.
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Documentation automatically generated with Doxygen on 10 Sep 2004.